get the program to calculate mob dpp comparisons here ------->>>
*note that in the bottom left block above its meant to say dps |
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Here I am showing: 1: the eco and dps diff between the s1x1 and the kallous7.. the k7 is .065 dpp MORE eco.. slight difference. the dps is 3.95 dps MORE on the k7 than the s1x1. lastly, the k7 has 2.2 MORE range than the hk. no major differences in these values, all slight imo.
however there is one nice thing that this hk wins on, and that is the DAMAGE OUTPUT, it's really big, allowing the hk to hold a hotfoot30 comfortably. The biggest hotfoot a k7 can hold is the hotfoot20, anything higher in these instances will be un-economical (the amp won't fit necessarily). You could put the hotfoot 35 on the hk and do a little bit more damage, but technically the amp is too big for the gun.
however there is one nice thing that this hk wins on, and that is the DAMAGE OUTPUT, it's really big, allowing the hk to hold a hotfoot30 comfortably. The biggest hotfoot a k7 can hold is the hotfoot20, anything higher in these instances will be un-economical (the amp won't fit necessarily). You could put the hotfoot 35 on the hk and do a little bit more damage, but technically the amp is too big for the gun.
Already have all of these guns. Currently cannot use the Justifier due to it's req. of lvl 100 hit to be economical.
Still need to acquire the Omegaton A204 Improved as well as the Omegaton A201.
It's interresting how you just can't put any amp on any gun. Otherwise I'd be using the same amp for all guns. This setup creates maximum eco usage of these guns. First the guns were chosed based on stand-alone weapon eco (no amps, nothing). Then I did the modifications to make the guns even more eco.
You can even take it steps further to add economy enhancers; but my thought is that with 300+ markup on the enhancer it may not be eco with that initial investment. (you'd have to earn your peds back).
Therefore; I'm under the impression at the moment that adding only accuracy enhancers are worthwhile for improving eco. But I still cannot prove this; so it's with caution. Hard to calculate that considering the enhancers are currently random durability.
10/28/13 - VIXEN RUN #1... +1.6
Started with 10 ped of weapon cells
all items fully repaired
HUNTED VIXEN AT THE THING SPOT ON BLACK CONCRETE
results.....................
12.95 TT PED OF MATS
(of which includes 30 android gears)
SO
if I take out the android gears, it's 12.65
COST TO REPAIR 4.65
giving the gears a conservative 1200% mu, that's 3.6ped
THEREFORE
+ 12.65 TT VALUE OF LOOTS (CONSERVATIVE)
+ 3.6 GEAR WITH MU CONSERVATIVE
- 4.65 COST TO REPAIR
= 11.6 SUB TOTAL
- 10 PED AMMO START
= 1.6 PROFIT
all items fully repaired
HUNTED VIXEN AT THE THING SPOT ON BLACK CONCRETE
results.....................
12.95 TT PED OF MATS
(of which includes 30 android gears)
SO
if I take out the android gears, it's 12.65
COST TO REPAIR 4.65
giving the gears a conservative 1200% mu, that's 3.6ped
THEREFORE
+ 12.65 TT VALUE OF LOOTS (CONSERVATIVE)
+ 3.6 GEAR WITH MU CONSERVATIVE
- 4.65 COST TO REPAIR
= 11.6 SUB TOTAL
- 10 PED AMMO START
= 1.6 PROFIT
10/28/13 - VIXEN RUN #2... -1.42
WEAPON HK110******
- 10 PED AMMO STARTING
- 4.03 PED REPAIRS
+ 9.30 TT VALUE OF LOOTS (not including android gears)
+ 3.12 (1200% mu of 26 android gears)
+ 0.28 PED BLP = -1.42 (loss)
- 10 PED AMMO STARTING
- 4.03 PED REPAIRS
+ 9.30 TT VALUE OF LOOTS (not including android gears)
+ 3.12 (1200% mu of 26 android gears)
+ 0.28 PED BLP = -1.42 (loss)
10/28/13 - VIXEN THE THING AREA RUN #3... +3.98 gain
WEAPON HK110 + B110******
- 10 PED AMMO STARTING
- 4.12 PED REPAIRS
+ 15.30 TT VALUE OF LOOTS (not including android gears)
+ 2.52 (1200% mu of 21 android gears)
+ 0.28 PED BLP = +3.98 (gain)
- 10 PED AMMO STARTING
- 4.12 PED REPAIRS
+ 15.30 TT VALUE OF LOOTS (not including android gears)
+ 2.52 (1200% mu of 21 android gears)
+ 0.28 PED BLP = +3.98 (gain)
10/29/13 - VIXEN THE THING AREA RUN #4... -0.52 loss
WEAPON HK110 + B110******
- 10 PED AMMO STARTING
- 4.04 PED REPAIRS
+ 11.59 TT VALUE OF LOOTS (not including android gears)
+ 1.8 (1000% mu of 18 android gears)
+ 0.13 PED BLP = -0.52 (loss)
- 10 PED AMMO STARTING
- 4.04 PED REPAIRS
+ 11.59 TT VALUE OF LOOTS (not including android gears)
+ 1.8 (1000% mu of 18 android gears)
+ 0.13 PED BLP = -0.52 (loss)
10/29/13 - VIXEN THE THING AREA LV2/3 RUN #1... -7.12 loss
XENT TECH X3+A102 & WEAPON HK110 + B110 as finisher******
- 10 PED AMMO STARTING
- 4.37 PED REPAIRS
+ 6.62 TT VALUE OF LOOTS (not including android gears)
+ 0.5 (1000% mu of 5 android gears)
+ 0.13 PED BLP = -7.12 (loss)
- 10 PED AMMO STARTING
- 4.37 PED REPAIRS
+ 6.62 TT VALUE OF LOOTS (not including android gears)
+ 0.5 (1000% mu of 5 android gears)
+ 0.13 PED BLP = -7.12 (loss)